FreeClimb VR - University Team Project
The Project
About
FreeClimb is a speedrun VR level, where you try to scale a wall up as fast as possible. A three week gamejam done in the University of Applied Sciences Berlin.
What I learned
We were really excited to dive into VR. In the beginning we did a lot of research about the VR-Headset. While fighting motion sickness and eye strain we where able to learn the possibilites and limits of virtual worlds.
Key Reflections
- Possibilities and limits of VR
- How the human body reacts within VR
- Technical differences, especially between the graphics pipelines
Making of
My Responsibilities
- Research VR capabilities – textures, materials, shader, meshes
- Full asset creation including rocks, plattforms and the iceaxe
Prototyping
We made several small prototypes where we figured out the basics of VR.
Key questions were:
- What kind of movements are possible?
- What mechanics are actually fun in VR?
- What techniques are used by successful VR games?
- What are the differences between classic and VR graphic pipelines.
Production
Due to your three weeks time limitation we had to optimize our production efficiency. So we tried to work out a proper plan first with clear milestones and deadlines.
Finalisation
There are still a few little things to fix, but we got a running game. During our in-house presentation the feedback was overwhelmingly positive.
Gradually the game turned into a competitive speedrun game. We plan to add features to support this aspect.