Starting with analog prototyping gives a good opportunity to visualize ideas. Afterwards we transformed the analoge prototypes into digital ones. In order to get clear about our possibilities, as we where limited by being quite new to Unity and coding itself, we made a lot of technical experiments. Since we were quite new to unity and programming we had to make many technical experiments.
Petri Analog Prototyping
Petri Analog Walkthrough
Petri Pathfinding with Astar
Petri in Unity Editor
Team Organisation via Analog Kanbanboard
During the production phase we learned the importance of the rescource time. Also we used version control for the first time.
The highligt of this project was the exhibition at the GameSpace event. We received a lot of feedback from multiple user groups.