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THOMAS OTTO
Game Design / Visuals
I am open minded to learn new software and workflows. I try to discover and use the optimal software for my projects.
Advanced
Pickaxe Model for FreeClimb
Steam Airship for CryEngine Testscene
Steam Airship for CryEngine Testscene
High and Lowpoly Workflow in Blender
Houdini (Modelling)
Wooden Floor Substance Designer Graph
Old Wood
Render image showing a PBR material made with Substance Designer
Old Wood BaseColor
BaseColor texture exported for the Unity PBR workflow
Multimaterial Layering Substance Designer
Wooden Floor Substance Designer
Adjustable Substance PBR Texture
Zoe Islands Substance Designer
Petri Sprite Graph Substance Designer
Substance Designer
Pickaxe Model for FreeClimb
Steam Airship for CryEngine Testscene
Steam Airship for CryEngine Testscene
High and Lowpoly Workflow in Blender
Blender 3D
Roughness Painting
Painting individual maps in Substance Painter
UV Layouts
Use of Substance Designer graphs and materials in Painter
Texture Painting Clawmachine Substance Painter
Substance Painter
Zoe Work in Progress in Unity
Petri in Unity Editor
Unity Engine
Intermediate
Photoshop
Indesign
Basic
Audacity
C#
Github
Illustrator
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